2222 SKULLS
ON ROBINHOOD
Hand-placed pixel skulls, one locked base character, eleven layered trait systems. No filler, no AI upscales — every skull is drawn on a 32×32 grid.
One skull. Eleven layers.
Every SkullHood shares the exact same base character — the same boxy cranium, the same nose, the same shoulders. What changes is everything drawn on top: skull tone, socket shape, eye glow, jaw, face marks, outfit, scarf, eyewear, headwear and what's hanging off the jaw. Traits are weighted, and impossible combinations are filtered out before render, so no token wastes a rare trait behind an opaque visor.
Complete every task
All three are required and all three are verified against the snapshot before allowlist addresses are written on-chain. Skipping one voids the entry.
Submit your application
You're on the list
Your application is recorded. Snapshots run before the mint — keep every task completed until then.
Share on XSharing is optional and doesn't affect your entry.
FAQ
How many whitelist spots are there?
The number is capped and announced on X. Applying does not guarantee a spot — entries are filtered against the snapshot and duplicates, bots and empty accounts are removed before the allowlist is finalised.
Which chain is this on?
Robinhood Chain. Use a standard EVM wallet address starting with 0x.
Can I change my wallet after submitting?
No. Each X account can submit once and each wallet can be used once, so double-check the address before you hit submit.
What happens if I unfollow or delete my comment?
The entry is voided. Snapshots are taken after applications close, not when you submit, so every task has to stay completed.
Are the skulls generated by AI?
No. Each trait layer is hand-placed pixel by pixel on a 32×32 grid, then composited by a deterministic engine with weighted rarity and compatibility rules.